Wednesday, September 24, 2014

Week 4 Post

This week I have worked on adding the neck of the guitar, the spring board part where the strings attach, and the head of the guitar where the tuning nobs are located. Since the videos that I am watching are in a very old version of maya there is a lot of work around that I have to go through. It is actually a great learning process but some of the modeling that this guy is doing in the video does not make sense. I'm trying to go off the picture of the guitar I am modeling as the best as I can. I also finished UVing the body of the guitar which I hope I did correctly.






Wednesday, September 17, 2014

Week 3 Post

This week I worked on adding some more detail to my guitar body. I added some nobs and the guards that the strings will lay on. I also started UVing as I am going so it will save time in the long run. I watched a few tutorials on UVing to try to figure out exactly how to do it but I think so far its turning out correctly. Obviously I need to fit it within the graph correctly but so far everything is flattened out correctly. The textures that are in the picture for the guitar are also just filler textures. The texture that I am going to try to put on the guitar will look like a nice red tiger mahogany. Uving and adding the details took around 7 hours of work. 




Tuesday, September 9, 2014

Week 2 Post

I have now finished modeling the guitar body and have been following along with these tutorials:

https://www.youtube.com/watch?v=uQ-xIuq5-dw&index=2&list=PL80CZuPQhBrTmrdC1GPYmMrJAp4vuSooA

This video is showing how to model a completely different type of guitar obviously but it gives me a very good base to follow for the type of guitar I am modeling. It is actually called a Mystique. 


Wednesday, September 3, 2014

Week 2 (Modeling Idea)

What I'm thinking of modeling for my Senior portfolio project has multiple components.  It will be an electric guitar sitting on a guitar stand with a cord running from it to an amp. This project will contain multiple components and will really test my hard surface modeling skills. It will all be cohesive and work together in the space well with a great sense of balance.